God Eater 2 Rage Burst Can You Change Your Character Again
A Second Helping
It hasn't been besides long since I reviewed God Eater Resurrection, and in that review, I noted that the long time it's taken for a God Eater game to announced on English-speaking shores helped make the game seem fresh and new all over again.
It seems thatGod Eater two: Rage Burst, a sequel that comes just a few short weeks subsequently its original debuted, affords us an opportunity to test that assertion in a existent way. Volition the improvements that this game brings to the tabular array be enough to maintain the fresh feeling, or leave players fed up instead?
God Eater 2: Rage Burst (PS4, PS Vita, PC [reviewed])
Developer: Shift
Publisher: Bandai Namco Games
Released: August 30, 2022 (NA/EU), February nineteen, 2022 (JP)
MSRP: $59.99 (PS4), $49.99 (PC), $39.99 (Vita)
From the offset, it's clear that Rage Burst is mechanically the superior game, even after a number of its key features were retroactively ported into Resurrection. This back-porting has the unfortunate side upshot of blunting the novelty of Rage Burst for players who are playing or merely played Resurrection, or people trying to find points to justify Rage Burst'southward higher price indicate compared to Resurrection. Still, things like the expanded weapon lineup, NPC skill system, Predator Mode, and other improvements (described in more detail here) are as useful in this game as they were in the last, and then it's a moot signal, as far as design goes.
Instead, Rage Burst's party piece comes in the form of Claret Arts, powerful new abilities that office every bit a blazon of "talent tree" for each type of God Arc weapon. They're unlocked by using those weapons on powerful enemies and edifice an "Awakening" gauge by performing certain actions, like connecting with specific attacks in the combo chain or attacking enemies' elemental weaknesses.
Once Awakened, Blood Arts can exist equipped similar a perk of sorts, and their benefits range from passive buffs to harm to powerful, extra assault animations. For example, Curt Sword users can await frontward to a rapid flurry of slashes, while Variant Scythe Wielders gain extra attacks designed to paper over the weapon's less reliable single-target damage.
The Blood Arts add a much-needed dose of depth to God Eater's melee action. Unlocking and selecting Blood Arts gives a range of boosted options to players while rewarding delivery to a specific way, all without compromising on the game'due south accessibility. This is central, as one of the key appeals of God Eater has been its undemanding nature compared to the competition.
That said, while these mechanical expansions are substantial, it'south in terms of bespoke content thatGod Eater 2: Rage Burst might not quite sate players' appetites. Picking upwards some time after God Eater Resurrection's decision, Rage Burst starts on the Friar, a mobile metropolis-sized branch of the in-game arrangement FENRIR. Players are the newest inductee to an elite squad of God Eaters, the Blood unit. Told through between-mission cutscenes, the story is almost every bit thinly drawn equally in Resurrection. This wasn't a problem in that game, as having a story at all was a major point over the competition, but this thinness being in the sequel ends up making Rage Burst look more like a riff on the original than a full-fledged follow-up to Resurrection (though technically, Resurrection was originally released after Rage Burst).
This feeling is exacerbated by the fashion Rage Burst tends to recycle maps, monsters, and even characters from Resurrection. Information technology's as if the developers realized that the characters and plot points they were sketching out didn't fifty-fifty carry the advantage of novelty anymore, and instead chose to juice the proceedings with some nostalgia for the previous game.
Information technology's at this point that I have to highlight that the very value proffer for God Eater two: Rage Burst tin alter significantly based on the circumstances of its acquisition. After all, many PS4 copies Rage Burst come with free copies ofResurrection. Resurrection also does not have a PC version sold separately equally yet, mooting the comparison in those contexts.
Any the case, though, God Eater 2: Rage Burst inadvertently feels less like a sequel to God Eater Resurrection than a very substantial expansion, becoming a refinement of what came "before" than a genuine pace forward. While information technology's impossible to deny the mechanical improvements in the game, many players' enjoyment of information technology will largely hinge on how much more God Eater they wanted to play, or if this is the just ane available to them.
[This review of the game is based on a copy provided by the publisher.]
Source: https://www.destructoid.com/reviews/review-god-eater-2-rage-burst/
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